DiverseCity Game Rules
PLAYERS: For 3 to 8 players
OBJECT: Be the first player to collect an ethnic card from each of the five groups (African American, Asian, Caucasian, Latino/Hispanic, and Salad Bowl) and return to the Start/Finish space. To win, one must successfully navigate the streets of diversity, taking advantage of all opportunities while avoiding carjacks, impounding, prison, and riots. This is a game of skill, knowledge, interaction, and luck.
CONTENTS:
1 Playing Board
1 Pair of Dice
8 Player Pieces
8 Peace/Riot Cards
48 Ethnic Cards
150 DiverseCity Cards
250 Ethnic Quiz Cards
Your job: Pass out a
pen and a sheet of paper to all participants.
Have each person write their name on the top of the paper so that
it is clearly visible to all players. (For Eracism questions)
Tape the game down on a flat surface.
THE RULES OF PLAY:
THE Board Spaces:
Start/Finish - This is where everybody starts the game and where one must go to win after collecting all five Ethnic Cards.
Asian, White/Caucasian,
Latino/Hispanic, African American, and Salad Bowl
The player on your right will select a card
from the respective stack and ask the question. If you answer it
correctly you receive an Ethnic Card of that category. If you
answer incorrectly you get nothing and you must leave and return
to try again.
DiverseCity - Select the top card from the DiverseCity stack. (More
details on this later)
If it is an Interactive DiverseCity Question ask the
question. This is where that sheet of paper comes in.
If it is a "Do the Riot Activity" card, do the
Riot Activity.
If it is an Pepper Spray, Bail, Parking Permit,or Plain
Clothed Officer do not divulge what it is and hold on
to it until you need it. Place this card face down in
front of you in view of the other players.
If it is a "Go To" card, go to the respective
space.
Go To - Go to the location that it tells you. Perform whatever function the space dictates.
Hate Crime - Roll one die. Odd number means you were the perpetrator
of the crime; go to prison and suffer its consequences.
Even number means you were the victim of the crime and there are
no penalties.
Move X Spaces - Move however many spaces the directions indicate.
Tow Away - Go to the "Impound Yard" and lose a turn.
Thru-Traffic - Roll the dice and move again.
Prison - Lose an Ethinic Card of your choice and lose one turn.
Impound Yard - Lose one turn.
Riot - Do "Riot Activity" using the Riot/Peace activity cards.
Accident - Lose one turn.
THE DiverseCity CARDS
Upon landing on a DiverseCity space, the player draws a DiverseCity Card.
There are basically two types of DiverseCity Cards:
1. DiverseCity
Cards that the player reads to the group (Interactive DiverseCity
Questions)
The objective of Interactive DiverseCity Questions is for
a player to predict who the majority of players will
select that best fits a description.
The questions are directed to all participants including the
player reading the question.
How to proceed with Interactive DiverseCity Questions:
2. DiverseCity
Cards that the player KEEPS and DOES NOT READ TO THE
GROUP
These DiverseCity cards can
help the player later in the game. These include:
Pepper Spray Card - This card prevents you from being cardjacked when presented to a cardjacker.
Plain Clothed Officer Card - This card exempts you from being cardjacked.
The cardjacker goes to prison and suffers the consequences.
Bail Card - This card exempts you from going to jail and its consequences.
Parking Permit Card - This card will exempt you from being towed away.
IMPORTANT! These cards are to be placed in plain view, face-down in front of the player.
Do not reveal the nature of these cards until necessary. (A strategy tool)
ALL CARDS MUST BE RETURNED to the DiverseCity stack after each use.
TROUBLESHOOTING AND STRATEGY
Question: HOW MANY ETHNIC CARDS CAN YOU KEEP?
Answer: Rule #10. Six. You can keep only one duplicate Ethnic Card.
Question: CAN YOU CARDJACK MORE THAN ONE PLAYER AT ONE TIME?
Answer: Rule #11. Yes, you can cardjack everyone in the square you land on. But cardjacker beware! Players displaying
DiverseCity cards may have a Pepper Spray or Plain Clothed Officer card.
Also remember, you can take only one Ethnic Card per player.
To cardjack, simply say, "Im cardjacking you." and then demand a specific Ethnic Card.
At that point, if the victim has the necessary DiverseCity card, that player may reveal it and prevent the cardjack.
Question: CAN YOU HIDE YOUR ETHNIC CARDS OR DIVERSECITY CARDS?
Answer: Rule #7 & #12. Absolutely NOT! Keep your Ethnic Cards face up in front of you and your
DiverseCity cards face down in front of you for all players to see.
Question: CAN THE PLAIN CLOTHED OFFICER CARD EXEMPT YOU FROM PRISON?
Answer: Sorry, no one is above the law!
Question: CAN YOU KEEP USING A DIVERSECITY CARD?
Answer: Rule #12. All DiverseCity cards must be returned to the DiverseCity stack after use.
Question: CAN YOU CARDJACK PLAYERS WHILE IN PRISON OR IMPOUNDED?
Answer: Rule #11. No.
RIOT STRATEGY
There are two main reasons to riot; to personally gain an Ethnic Card and, or to cause a player(s) to lose an Ethnic Card.
Remember, this is a situation which pits the "haves" against the "have-nots" (those who dont have Ethnic Cards).
Chances are that if there are a lot of "have-nots", they will probably go for a riot. Try to read everyones situation and
personality. If youre playing with conservative personalities, you may want to risk obtaining an Ethnic Card by going for a riot.
Also, try to make deals with other players, (i.e. pledges not to cardjack, etc.).
It makes no sense to riot when everyone has a lot to lose. On the other hand, rioting makes a lot of sense if one or more
players have gained a substantial lead in Ethnic Cards.